One person in the comments remarked on how much smaller the map is to how they remember it, while another pined about this being the "end of the gaming industry," adding that such practices could lead to another video game crash, similar to what happened in 1983. RELATED: GTA Trilogy Dev Promises Updates and Fixes The original poster uploaded an image which shows a plane in the sky and, sure enough, below is the game's entire world, seen with perfect clarity no matter how far off in the distance things are. In a post on the Grand Theft Auto subReddit, a number of users have been discussing how the reduction of the rendered fog and the draw distance in San Andreas is breaking the immersion by essentially allowing players to see the entire game map if they are high up enough. The community is awash with people lamenting what could have been, with one of those things being the draw distance in the remaster of one of the titles.
With the GTA remasters receiving some of the lowest Metacritic scores of all time, there's a lot of backlash being thrust in the direction of both the games and those responsible for making and publishing them. Grand Theft Auto: The Trilogy - Definitive Edition is quickly going down in recent gaming history as one of the biggest let-downs for fans outside of Cyberpunk 2077, especially for those who enjoyed the original games on the PlayStation 2 and were looking forward to these newest iterations.